Senior CG Artist specializing in Character Art, with 15+ years of experience in the video game and AR/VR industry.
• Expertise in texture creation, high/low poly modeling, skinning, and digital sculpting
• Strong ability to refine and enhance character models created by other artists
• Skilled at aligning designs with established art direction
• Sharp eye for detail to maintain quality, while optimizing for technical requirements
• Flexible problem analysis and solution-oriented workflow
By consistently delivering high-quality work, I have earned the trust of my clients and collaborators.